
Madden NFL Mobile by ELECTRONICS ARTS
We’ve played several seasons of Madden NFL Mobile and we want to give you a little guide on what we learn in the game, especially with stats and positioning for the year 2018! We hear and read question about this topic almost everyday. Before you read on, we would like to say we believe awareness does more than what everyone thinks. We believe it affects good throws, better kicks, better defensive skills (not being juked, stiff-armed, etc).
The stats that are listed as important are also what affect the positions overall the most. (For example, for FB BCV doesn’t affect overall as much as impact blocking)
Madden NFL Mobile – Ultimate Stats and Positioning Guide
Let us say that height is important for every position in Madden NFL Mobile 2018, even QB. Shorter receivers are less likely to come down with the ball than taller receivers, same goes for every position. If you’re wondering why height matters for QB, it’s because if you’re short you’re gonna throw the ball at your offensive lines back (Yes, it does actually happen).
Along with that here’s the ideal height for every receiving/defensive back, anything less is not recommended:
WR’S: 75+ inches
TE’S: 77+ inches
CB’S: 71+ inches
S’S: 73+ inches
QB: 73+ inches
Yes, we know the defensive positions in Madden NFL Mobile 2018 are less tall than offensive, but there’s a lot of good CB’s/S’s that are 71+ inches. (Jalen Ramsey, Anthony Brown, Johnathan Cyprien, etc)
Offense in Madden NFL Mobile 2018
QB: All about that THP and THA
Important Stats: THP, THA
Possible Important Stats: AWR,SPD,PAC
Not that Important Stats: TOTR, AGI, ACC
HB: Speed to hit holes is very important. Carry very beneficial for fewer fumbles. Strength benefits HB with better truck/blocking. Agility benefits HB with agility trucks as well as quick joystick reactions.
Important Stats: SPD, CAR, BCV (BCV Because we believe it helps not getting tripped so yea)
Possible Important Stats: ELS,TRK,AWR,ACC,AGI
Not that Important Stats: RTE, CIT, STR, SFA
FB: Awareness is the key attribute for making good blocks.
Important Stats: IMB, RBK, PBK, AWR
Possible Important Stats: CAR, TRK, SPD, ACC, CAT
Not that Important Stats: BCV, SFA, ELS, STR,
WR1 (deep): Relies on height, great route running, and speed/accel
Important Stats: RTE, CAT, AWR, SPD
Possible Important Stats: CIT,ACC,REL,AGI
Not that Important Stats: STR, JMP, SPC, and all the after the catch attributes like stiff arms, spin moves, trucking, etc.
WR2 (short): Basically your wr1, except height doesn’t matter that much.
Important Stats: RTE, CAT, AWR, SPD
Possible Important Stats: CIT,ACC,REL,AGO
Not that Important Stats: STR, JMP, SPC, AFCA
TE: Needs to get off the line quickly and depends on CIT and Height
Important Stats: RBK, AWR, CIT, CAT, SPD
Possible Important Stats: AGI,ACC,STR,CAR
Not that Important Stats: SPC, JMP, AFCA
OT/OG/C: Awareness determines block effectiveness and RBK/PBK determines how well they can hold run/pass blocks (Speed is very important when it comes to the run game, and pass game in order to keep up with the defensive line.) Impact block is probably the most important of the 3, pancaking people gives you more time to throw the ball.
Important Stats: STR, AWR, PBK, RBK
Possible Important Stats: IMB, ACC, SPD
Not that Important Stats: AGI
Defense (PLR and AWR are a must for every defensive position, PLR should be valued more than AWR)
CB1: The Shutdown corner
Important Stats: MAN,ZON,PLR,ACC,SPD
Possible Important Stats: AWR, AGI, JMP
Not that Important Stats: PRS, TKL, CAT, STR
CB2: Covers WR2 and needs good run stuffing stats.
Important Stats: PUR, BKS, PLR, MAN, ZON, SPD, ACC
Possible Important Stats: TKL
Not that Important Stats: PRS, STR, CAT
NICKEL: Needs coverage and run stuffing stats. Responsible for covering the slot. Nickel is vulnerable to runs so yea. Tackle is a priority for run stuffing, so it should be valued as well.
Important Stats: PLR, SPD, ACC, PUR, TKL
Possible Important Stats: STR
Not that Important Stats: STR, CAT, PRS
FS: Will cover slot WR when not in nickel.
Important Stats: ZON, PLR, AWR, SPD, TKL
Possible Important Stats: MAN,JMP, PUR, ACC, AGI
Not that Important Stats: STR, CAT, HTP
SS: Will cover slot te, the bigger the better.
Important Stats: HTP, ZON, PLR, AWR
Possible Important Stats: STR, PUR, MAN
Not that Important Stats: AGI
Dime: Bearly on the field and will cover TE. The bigger the better, strong safety preferred, basically SS but different position.
Important Stats: HTP, ZON, PLR, AWR
Possible Important Stats: STR, PUR, MAN
Not that Important Stats: AGI
Defensive Line
3-4
– In charge of disrupting guts (inside runs) blocking o-line
– Key stats: strength, power moves, block shed, tackle, and pursuit
– Warning: do not use DE/DT’s with high finesse moves
– A 4-3 DT should be run in the flex spot for Nickel and Dime formations* (courtesy of Bouncer014)
4-3
– DE’s primary pass rushers and in charge of stopping outside runs
– DT’s run stuffers, stopping the inside run and rushing the passer
– Key stats: speed, acceleration, power/finesse moves, tackle, block shed
– Note: DE/DT’s with higher finesse moves don’t need higher block shed
Which is better you ask? We would say 4-3. The reason is there are more pass rush and more zone coverage. More pass rush = more pressure on QB More zone coverage = more area covered meaning more picks/swats
Power vs Finesse Moves
– Finesse moves consist of spin and swim moves used to get around the block
– Power moves use strength to essentially knock down or bull rush the blocker
– Finesse moves are exclusively for pass rush and are vulnerable against the run
– Power moves are perfect for run stuffing, but power DE’s can be great pass rushers as well (e.g. Clowney)
– Block shed is very important for power DE’s, although not as important for finesse DE’s
– Finesse DE’s should mainly be used in 4-3 schemes, although some DE’s may do well in a 3-4 (see Boss Taylor)
– Power DE’s can be used in both schemes
If you use one of each, it is better to have your power DE in at RE as most run to the left
DE: Responsible for stopping runs to the outside and sacking the QB.
Important Stats: PWM/FNM, AWR, PLR, BKS, ACC, SPD
Possible Important Stats: STR, AGI
DT: Responsible for stopping guts (runs through the middle) and possibly sacking the QB.
Important Stats: STR, PWM, BKS, PLR, AWR
Possible Important Stats: ACC,SPD,TKL
Outside Linebackers
3-4 Defense
– These are your edge rushers and are responsible for the pass rush and stopping outside runs
– Key stats: PLR,AWR,SPD,BKS
– Note: coverage stats are important for LOLB, however, pass rushing and run stuffing stats should be valued more for both but particularly ROLB
– OLB’s will enter into coverage occasionally and should be considered when selecting an OLB, but more for the LOLB (courtesy of Bouncer014)
4-3
– These guys provide additional coverage in the flats as well as assist in run stuffing
– Pass rushing and run stuffing stats need to be considered, but coverage is more valued
– Key stats: speed, acceleration, zone coverage, tackle, pursuit, play recognition
4-3 OLB: (coverage):
Likely: ACC, SPD, height, AWR, PUR
Maybe: PLR Unlikely: ZON, MAN (our opinion, not all agree)
3-4 OLB: (rush):
Likely: ACC, SPD, STR, AWR, BKS, PUR
Maybe: PLR, TAK Unlikely: ZON, MAN (our opinion, not all agree)
Inner Linebackers(MLB)
– For either scheme, these guys are responsible for a little bit of everything
– For coverage: zone, play recognition, speed, and acceleration
– For pass rush: power/finesse moves, strength, speed, and acceleration
– For run stuff: tackle, pursuit, block shed, hit power and strength
– In a 4-3, you only have 1 MLB, so we generally prefer a coverage one with solid run stuffing stats
– In a 3-4, you have 2 ILB, so we generally prefer one coverage and one run stuff, both with decent pass rush stats
– Note: 3-4 LB can either be an MLB or LB
MLB: Responsible for either blitzing or covering.
Important Stats: TKL, AWR, PLR, BKS
Possible Important Stats: PUR, SPD
Special Teams
K:/P: Awareness, Kick Power, Kick Accuracy
PR:/KR: SPD, ACC, KR
Offense Positioning
HB: Basically your best HB
FB: Your best blocker
WR1: Better receiver
WR2: Worst receiver.
FLEX: Depends on playstyle, generally 2 TE’s is better than 3 WR’s
LT: Tackle with the most pass block
LG: Guard with the most pass block
RG: Guard with the most run block
RT: Tackle with the most run block
Defense Positioning in Madden NFL Mobile – 2018
LE: End with the most power move (For run stuffing, since most runs are to the left)
RE: End with the most finesse move (For stopping the QB scramble to the right, and fewer runs go to the right)
DT: Better DT
Flex: Worst DT
LOLB: Better pass rusher LB
ROLB: Better coverage LB
MLB/Flex: Depending on your team, see here if 4-3 you have 1 MLB if 3-4 you have 2 MLB. 3-4 is generally a pass rusher.
CB1: Your best corner (best stats)
CB2: Your best run stuffer (if it’s also your best corner, then don’t put your best corner in there)
NICKEL: Balance of both CB1 and CB2, good run stuffing and coverage stats.
FS: Your faster safety
SS: Your stronger safety
DIME: Your biggest defensive back (In terms of size, dime covers the tight end, so you want someone tall e.g. Mel Blount and OOP Evans)
Also, game plans are very important in Madden NFL Mobile 2018. You could have the best team in the world but if you don’t have a gameplan to counter it, you’re screwed.High overall teams will only get you so far. Players that know how to play call can easily beat a higher overall team that doesn’t have gameplan(s).
Thanks to user Blighty- for help creating this guide.
Resources
Ratings that affect players overall the most
More tips and tricks
Also read our how to play, defense positioning and Money Making Guide for Madden NFL Mobile.
We hope this Madden NFL Mobile Guide helps and thanks for reading. If you have any suggestions or feedback, please feel free to leave a comment below.
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